Category: Worldbuilding

Sanderson’s Third Law: When Should You Create a New World?

Sanderson’s Third Law: When Should You Create a New World?

If you’re constantly coming up with new story ideas, you might also come up with a lot of different settings in which to set those stories. The question is, at what point is it appropriate to create a whole new world and when should you just build on whatever you already have?

Sanderson’s Third Law of Magic states,

“Expand what you already have before you add something new.”

Now, these are Sanderson’s Laws of Magic. He has magic systems in mind. But this one, at least, is applicable to much of writing and today I want to explore how it interacts with worldbuilding as a whole.

Why to Expand First

First off, why is Sanderson’s Third Law good advice for worldbuilding as a whole?

For one thing, it makes worldbuilding Continue reading “Sanderson’s Third Law: When Should You Create a New World?”

Building Underworlds, Divine Dwellings, and the Afterlife

Building Underworlds, Divine Dwellings, and the Afterlife

Today we’re stepping back into the mythology and religion of your world to talk about underworlds, homes of the gods, and the afterlife. How much of this is myth and how much is reality will depend on your established rules regarding the metaphysical aspect of your world. Continue reading “Building Underworlds, Divine Dwellings, and the Afterlife”

Fantasy News & Communication

Fantasy News & Communication

Hello and welcome back to Scribes & Archers. The weather for today is looking rather crisp, with a chance of flying newspapers. But let’s head over to Worldbuilding with recent news updates. Worldbuilding?

Okay, not the best intro, but today we’re talking about how communication, and especially the news, works in your world. The title says fantasy, but this can apply to any fictional world. And I’m a little brain-dead today, so please bear with me.

What’s in the News?

Let’s start with content. What is considered newsworthy in your world? Continue reading “Fantasy News & Communication”

Creating a Fantasy World with One Document

Creating a Fantasy World with One Document

Y’all know I love World Anvil, but if you’ve read my worldbuilding process post then you know that I also make good use of one really long document that holds all of my initial notes when I’m working on Deseran. I call it my brain dump document. Today I want to talk about a couple of different ways I’ve used brain dump documents when creating a fantasy world in the past, and why I like to have them on hand.

Structure or No Structure?

When I mention a “brain dump” document, I’m guessing Continue reading “Creating a Fantasy World with One Document”

Work in Fantasy Culture

Work in Fantasy Culture

Fantasy often centers around a character doing something out of the ordinary. Something fantastical. But they have to start somewhere, as do the characters around them, and that starting point will often involve work of some kind. For that reason, if for no other, you ought to give at least passing thought to the work in your culture. But work can also reflect a lot about what a culture values, it adds to the backdrop of your world and creates easier openings for your characters to interact with the world around them, and it can simply be of value to Continue reading “Work in Fantasy Culture”