You’re building a world, and hopefully at this point you have a map. What do you do with that map? Aside from using it as a reference point for where your characters are and where they go, of course. How can you use it to further develop your world? Well, chances are you’ve filled it in with landscapes (mountains, forests, deserts, craggy cliffs…), which is a great starting point. A town in the forest is going to act very differently and produce very different materials than a town in the desert. So, how do you tap into these landscapes to develop your cultures? Let’s find out. Continue reading “Discovering Your World: How Regions and Landscape Affect Culture”
Some of you may remember the “Deep Worldbuild Project” that I did in January and February 2017, a blog post series which continues to consistently get traffic to this day. I thought it was time to revisit that series and update it with some of what I’ve learned in the past two years. I’m going to cover most of the same things I covered in the original series (map-making, how landscape affects culture, wildlife, technology and magic, religion, and history) but with some new additions. Instead of seven installments, the new series is going to have nine, including a guest post near the end by Kate Flournoy.
Also, I feel obliged to mention that I’ll almost certainly be referencing World Anvil a lot in this series. No, I was not paid to promote the tool, I just really appreciate it and think it’s super helpful and recommend that y’all try it out for yourselves as well. (Also, there’s a free version that includes the core features and then some, so you can learn how it works, experience it in almost its full functionality, and fall in love with it before committing to pay for extra features.)
However, I may include Amazon affiliate links to books or other tools. These will always be marked with an asterisk, and a little note at the beginning or end of the post will give a brief explanation of affiliate links.
With all the technicalities and explanations out of the way, let’s get into the good stuff!
I usually like to start with a map, or at least Continue reading “Discovering Your World: Map-Making”