Tag: Worldbuilding

The Lazy Worldbuilder’s Guide to Conlang

The Lazy Worldbuilder’s Guide to Conlang

This post was meant to go up last week, but burnout got to me and almost nothing went up. So, first of all, I apologize for the missed week. Here’s the post you were meant to get last week, all about how to build a language (conlang = “constructed language”) that will add realism to your world… even if you’re not a linguist and don’t care to go full Tolkien with your world’s language(s). Continue reading “The Lazy Worldbuilder’s Guide to Conlang”

The End of the World as You Made It

The End of the World as You Made It

You’ve been imagining your world the way it is “now,” whether “now” is the particular time span for a novel or even a larger time span that you’ve fleshed out around that. You likely also know how your world was made (and what your characters believe about the creation of the world, whether those two are the same or not). But have you ever considered how (or if) your world will end? Well, that’s what we’re about to look at in this post.

Does Your World End?

The first, most obvious question is Continue reading “The End of the World as You Made It”

Sanderson’s Third Law: When Should You Create a New World?

Sanderson’s Third Law: When Should You Create a New World?

Sanderson’s Third Law of Magic states,

“Expand what you already have before you add something new.”

If you’re constantly coming up with new story ideas, you might also come up with a lot of different settings in which to place those stories. The question is, at what point is it appropriate to create a whole new world and when should you just build on whatever you already have?

Now, we are discussing Sanderson’s Laws of Magic. He has magic systems in mind when he presents this advice. But this “law,” at least, is applicable to much of writing and today I want to explore how it interacts with worldbuilding as a whole.

Why to Expand First

First off, why is Sanderson’s Third Law good advice for worldbuilding as a whole?

For one thing, it makes worldbuilding Continue reading “Sanderson’s Third Law: When Should You Create a New World?”

Building Underworlds, Divine Dwellings, and the Afterlife

Building Underworlds, Divine Dwellings, and the Afterlife

Today we’re stepping back into the mythology and religion of your world to talk about underworlds, homes of the gods, and the afterlife. How much of this is myth and how much is reality will depend on your established rules regarding the metaphysical aspect of your world. Continue reading “Building Underworlds, Divine Dwellings, and the Afterlife”

Fantasy News & Communication

Fantasy News & Communication

Hello and welcome back to Scribes & Archers. The weather for today is looking rather crisp, with a chance of flying newspapers. But let’s head over to Worldbuilding with recent news updates. Worldbuilding?

Okay, not the best intro, but today we’re talking about how communication, and especially the news, works in your world. The title says fantasy, but this can apply to any fictional world. And I’m a little brain-dead today, so please bear with me.

What’s in the News?

Let’s start with content. What is considered newsworthy in your world? Continue reading “Fantasy News & Communication”